Wednesday, December 22, 2010

Autodesk 3ds Max

Autodesk 3ds Max 2009 software is a full-featured 3D modeling, animation, rendering, and visual effects solution used in the creation of top-selling games and award-winning film and video content. Quickly and efficiently generate convincing characters, seamless CG effects, and jaw-dropping environments.


Precise Visual Feedback and Professional Final Renders

Reveal rendering streamlines and accelerates literative workflows by providing precise control over what is rendered in the viewport or framebuffer. 3ds Max 2009 also provides access to a ProMaterials library for the award-winning mental ray® rendering engine, with materials for creating real-world design and building surfaces.

Streamlined Character and Mapping Workflows

Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features, including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.

Fast and Accurate Data Transfer

Get the information you want, the way you want it. Greater OBJ file format translation fidelity and more import and export options mean more accurate data transfers between 3ds Max and Autodesk Mudbox™ software or other digital modeling packages. 3ds Max 2009 also delivers improved FBX memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk Maya and Autodesk MotionBuilder software applications.

3ds Max 2010 Features:

There are over 350 new and improved additions to the 2010 3ds software. Highlights include:

  • A new Graphite modeling and texturing system, which introduces at least 100 new creative tools, to explore and rapidly iterate ideas.
  • A new Containers toolset to facilitate collaboration and flexible workflows by enabling the collection of multiple objects into a single container when dealing with complex scenes.
  • Render animation sequences in mental ray with indirect illumination calculations (Final Gather), greatly reducing or eliminating traditional flickering issues.
  • Updated Review technology to take the guesswork out of final renders with render-like viewport display supporting: ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft shadows, hardware anti-aliasing, interactive exposure control, and the revolutionary mental mill® shader technology.
  • New Material Explorer simplifies interaction with objects and materials. Navigate all rendering-related assets in the scene, perform operations on multiple objects, or inspect individual materials. The Material Explorer also allows for the replacement of materials-making iterations much easier, even in highly complex scenes.


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